Amkh 13 90 crew leveling. Equipment, equipment and ammunition

amx 13 90 pros and cons of the tank guide on how to play on it what perks to download for the crew what equipment to install video on the tank everything in detail. Hello everyone, dear friends, your faithful servant is with you, and in this post I would like to talk about a car like the amx 13 90.

A few words about the car: the car has its own taste and color, many of the Oldfags praise it, because at one time they learned to play it. For those who pump it out, when the T-54 appeared - region. and RU-251, with T49 consider it frankly unworthy because of its disadvantages:

Cons amx 13 90

  1. -lack of armor at all (before the transfer to HD, the car was even more than playable, at least land mines did not penetrate it in the forehead, but with the transfer to HD, there is no armor at all, any land mines can penetrate it)
  1. – a bad gun (yes, there is a drum, but taking into account the poor accuracy and also the long CD of the drum, both in general and between shells, and even poor penetration, I’m not talking about gold, BBs don’t penetrate anything at all, we even T -54-reg on the auto-sight we don’t always penetrate the body, plus there is no UVN at all, and we don’t always even get the gun to point up at the enemy)
  2. -Average mobility (yes, with skills you can reach the mobility of the RU-251 or at least the T 49, but not everyone has a good crew, with 5-6 perks)

What do we get after the preliminary display - a machine that very much depends on your hands, and how you played with the machine (even experienced players who play 1 battle on this machine can be very wrong), the machine, given its performance characteristics, is more like a passive firefly, and certainly not on the damage dealer, although this depends on the map and teamwork with the machine.

How to play on amx 13 90.

Now let's look at the styles of playing on the imbo-firefly - there are only 3 of them:
1) You are a typical LT who strives into the thick of things to highlight the enemy from the first minutes of the game. I would recommend installing the following modules:
1-Valve, 2-Coated optics,3-Drives, although you can also put a toolbox, then we will be able to repair it faster

2) you are a player who is used to playing from the bushes, in this case I would advise you to bet:

1- Valve, 2- Horns, 3- Camouflage net

3) You are a typical damage dealer, it is worth adding that with this style of play you find a lone victim, rush in, set down the entire reel, and leave. While incurring minimal losses.

Personally, I’m used to playing this firefly more calmly, away from the light. While playing on gold. The machine is very dependent not only on hands, but also on consumables, this is how I advise you to put them on it:

1-If you are a very, very, very greedy person, then you can put a small repair kit, a small first aid kit and a hand-held fire extinguisher and a full BB.

2- If you don’t spare money for a car, or just the average subsistence level, a small repair kit, a small first aid kit, an automatic fire extinguisher and 50-50 BC (18 bb 18 gold)

3- If you are really a major, and for such tanks you don’t regret anything, then I advise you to put all the gold consumables (a large belt, a large first aid kit, a car fire extinguisher or coffee - if you are not afraid of arson and the skill is pumped up - fire extinguishing and cleanliness and order) And of course full gold for the tank. This will help you get the most out of the machine, of course, if you are an experienced player.

Now I would like to talk about what is second in importance after modules and consumables - this is the crew.

We only have 3 people in the car, so if they are shell-shocked, then half the performance characteristics will be too. And so let's start discussing perks for the crew:

Commander - Light bulb, BB, camouflage, eagle eye, repair, radio interception.

Gunner-BB, camouflage, vindictive, repair, Gunsmith, sniper, smooth turn.

Fur, water-BB, camouflage, cleanliness, smooth running,

Why this choice:

The lamp is the most necessary perk for LT during passive play, because then you will understand whether you are being illuminated or not. If you play in active mode, then the perk is not entirely necessary.

BB - increases the level of proficiency in a specialty (in other words, it reduces reloading, increases visibility, increases the dynamics of the vehicle)

Camouflage - increases the overall stealth of the car, both when we are driving and when we are standing, but when we are standing the coefficient is higher

Eagle eye - increases the range of vision, but the vision is no higher than 425 m, but if a patch comes out where the LT will be eyes, everything will change.

Repairs - we fix them faster, very quickly
a useful perk if our harp is knocked down, but we don’t have a strap.

Radio interception - just like the eagle eye, increases the range.

Grudge-we and our allies see the enemy in the sights two seconds longer, a useful skill if we shine from a passive.

Gunsmith - we have reduced dispersion from a damaged gun (believe me, the gun is critical very often, and there is not always a repair strap)

Snipers - we criticize modules to the enemy more, if we play aggressively, then in general we need to download them first.

Smooth turn - if we ride and like to shoot on the go (it’s not 90, with its spread, but still) then the perk is indispensable.

Cleanliness - reduces the chance of the car catching fire, 90k is criticized extremely often, so it is an indispensable perk. Video on the amx 13 90 tank

What conclusion can I draw about this machine - a machine for those who like a quiet game from the bush, or an aggressive game when you fly in and distribute the drum, and leave. Download it, you won’t regret it.

Review of video guide AMX 13 90 World of Tanks

Ends with an excellent level 7 light tank - AMX 13 90. In this review of the video guide for the AMX 13 90 tank in World of Tanks, we will talk about how to best equip the Zerg and how best to use it on the battlefield.

After this, this machine will not be news to you. As for me, the only significant difference between these machines is the firepower and the amount of HP. But more on that later. Now let's talk a little about the tactics of combat on this miracle. It is not advisable to use tactics for a Frenchman. Yes, the tank’s speed is 64 km/h, but its maneuverability leaves much to be desired. AMX 13 90 WOT is the best interceptor in the game. Its primary task is to intercept enemy light tanks. Moreover, both Soviet and French. Its shooting accuracy on the move is extremely low; it is better to fire in a calm position. The Frenchman's dynamics will allow him to escape the artillery fire. In general, this is an uber-tank for its level. In one drum salvo, it can deal over 1440 damage. Even level 7 strands have a smaller margin of safety. Speaking of durability. It's not so easy to overwhelm a French baby. 1000 HP is not a small thing for you. Even a TT10 shot will not kill the Zerg in one shot. Your main task is to support your allies. Any classes: from Arty to 10. You can shine, thanks to the low profile and excellent visibility, you can save your Arty from enemy light. This is simply a wonderful destroyer of the French. Such a traitor. All French tanks have cardboard armor (your protégé has the same problem) and the AMX 13 90 can penetrate them almost anywhere. Well, maybe the top-end TT 10 doesn’t have to be afraid of the baby, and only if he stands with his forehead towards you. Other machines above level 8 (and they will mostly send you to such folders) should not be too afraid of it. You can only penetrate TT 8-10 if you go behind them. But few people will allow you such luxury. It is best to use Franz if you know its advantages and disadvantages.

guide to AMX 13 90

Advantages and disadvantages

Pros:

  • excellent speed;
  • high dynamics;
  • 1440 damage;
  • invisibility;
  • review.

Minuses:

  • impossibility of shooting on the move (large spread);
  • cardboard armor;
  • compared to the AMX 13 75, the drum takes longer to charge (40 sec);
  • due to its low weight, a ram will be fatal for you;
  • gun vertical tilt angles;
  • frequent crits, especially ammo stacks;
  • high balance weight (constantly with level 8-10 tanks).

Equipment and equipment

For the baby “Zerg” AMX 13 90 World of Tanks, it is best to use ventilation, aiming drives and optics. All standard equipment is a small repair kit, a first aid kit and a fire extinguisher.

French light tank Tier VII. Extraordinary firepower due to a high rate of fire using mechanized loading, high mobility and bulletproof armor. This combination requires non-standard methods of combat.

Predecessor of the Lorraine 40t medium tank.

Modules

Compatible Equipment

Compatible equipment

Research and leveling:

Researched on AMX 13 75 for 63000.

  • The first step is to install the engine Detroit Diesel 6V53T, it will help you gain speed faster, and the radio SCR 528, which will add an additional 350 meters of communication.

Combat effectiveness:

In the top configuration, the tank has excellent acceleration, but maneuverability leaves much to be desired. That is why trying to break through from the very beginning of the battle to the enemy base using the T-50-2 type is an extremely unwise use of this magnificent tank. The AMX 13 90 performs the following tasks in combat much better:

1) Destroying enemy light tanks. Unfortunately, the accuracy of shooting on the move is very low, so shooting is carried out from a standing position, but good dynamics will help you avoid being hit by enemy artillery. However, light tanks of levels 4-5, as well as the AMX 13 75, are destroyed in just 2-3 hits from a top gun.

2) Destruction of French tanks. Low strength, weak armor - the goal is precisely for such a raider as the AMX 13 90, the main thing is to wait until the moment when the enemy discharges the drum and is left without support. It is only worth noting that the AMX 50 120 (you can try to damage/explode the ammunition rack, this tank has rather low strength and is located under the turret along the left side) and the AMX 50B have quite serious frontal armor, and it is still better to destroy them on the sides and stern.

3) Together with ST. The AMX 13 90 also looks great as a support tank in a group of medium tanks, and its driving characteristics, small dimensions and automatic loader allow it to extremely quickly finish off damaged heavy enemy tanks to the rear and at the same time take virtually no damage itself.

4) Passive light. Low profile, low visibility, high visibility - the tank is ideal for this task.

It is also worth noting one unpleasant feature - in the rear part of the turret and hull of the tank there is an ammunition rack, which is extremely easily damaged and explodes when even level 3 tanks fire exactly at these places. You should remember this when leaving the enemy to reload.

Conclusion: The AMX 13 90, when used correctly, brings much more experience than other light tanks, since, on the one hand, the profit comes from damage to enemies, and on the other hand, powerful weapons allow the AMX 13 90 itself to inflict a lot of damage. Decent strength, low visibility - all this allows you to survive in battle, and, therefore, repeatedly fulfill both the first and second conditions, which determines the receipt of a large number of experience points.

Advantages:

High speed;
- Excellent dynamics;
- Drum for 1440 damage points;
- Low silhouette;
- Excellent review.

Flaws:

Large spread when shooting while moving;
- Very weak armor;
- Long drum reload compared to its predecessor - about 40 seconds;
- Low weight, which eliminates the possibility of killing with a ram;
- Small vertical aiming angles;
- Vulnerability to crits, the tower especially suffers;
- Mediocre accuracy, long aiming and low penetration for firing a top gun from ambush;
- Large balance weight.

Equipment, equipment and ammunition:

Equipment:

Ammunition: The top gun has 36 rounds of ammunition. Since this is extremely small, you should load the entire ammo with armor-piercing ones, or take 1-2 sub-caliber drums. High-explosive shells are not needed at all - their too small penetration will not allow them to destroy French tanks, and they will work very poorly against high-level heavy tanks - it will be much more reliable to approach the tank from the flanks and rear and consistently inflict great damage.

  • Warrior- due to the penetrating cannon and drum, which is capable of dismantling even a level 8-9 tank in 6 shots.
  • Defender- for the ability to return to your base in time and knock down the capture.
  • Invader- for high mobility.
  • Sniper- for an accurate gun.
  • Scout- for high speed, maneuverability and low visibility.
  • - for an excellent weapon.
  • - for small ammunition.

Review of the AMX 13 90 tank

Review of the light tank AMX 13 90

AMX 13 90 is a French light tank. It was developed and produced between 1946-1949. Subsequently, it was modernized many times and produced in a new version from 1952 to 1964, and then, under license in Argentina in 1968-1985.

This tank is quite popular and widespread in the game. This is due to the fact that at this level it is the only one from the LT series. Therefore, in battles with 10 levels you will only see him. Based on this, the game tactics will be built. The main principle here is accuracy and caution.

The task of any light tank is to illuminate the AMX 13 90 and it will cope with it perfectly. This is facilitated by its main advantages, which are discussed in more detail below.

Advantages:

The main advantage of this tank is speed and dynamics. They need to be used as much as possible. It is also worth noting the gun with a drum mechanism for 6 shots, although it is not particularly important for the firefly. And, last but not least, the AMX 13 90 has good visibility.

Flaws:

The downside is the weak firepower of this tank. This is reflected in a large spread, low reload speed, and small rotation angles. But, as I mentioned above, for a tank whose main task is to search for targets, these shortcomings are not particularly important.

Optional equipment:

There are several options:

Option 1 - Coated optics, ventilation, torsion bars
Option 2 - Coated optics, ventilation, reinforced aiming drives
Option 3 - Stereo tube, camouflage net, reinforced aiming drives



AMX-13-90 - French light tank. Developed in 1946-1949 and, having been modernized several times, was mass-produced in France from 1952 to 1964, and under license in Argentina in 1968-1985.

Review without unnecessary numbers and calculations
13 90 with a 6-shot drum. The only LT at this level. After riding it you will only have positive emotions. Fast, maneuverable, with a good weapon.
13 90 in the right hands can decide the outcome of almost any battle. Spinning the TT is not a problem for him. Not to mention various slow-moving tanks and self-propelled guns.
Leveling up


First of all, we put on the harp. Then the engine and then the gun. We have already tested the radio with AMX12t

Tactics
General
I’ll say right away that you’ll drop to level 10 quite often, so you’ll have to play very carefully, going to someone else’s base and shining art is possible, but it will be more useful if you correctly highlight certain areas and shoot enemy fireflies. Believe me, 13 90 does this very well.
So
We got to levels 10-9. We immediately go in the direction of St.-Lt. Where do these tanks usually go? We carefully highlight and roll back, or we wait for our allies and continue to push the direction. You can circle for a while not far from the base, waiting for enemy light. In the middle of the battle, you can either finish off the lone fighters of the enemy team, or go for art. The choice is yours.
We have reached the 8th level. Although it happens rarely, you shouldn’t relax here either. Again we are going to the station position. We are sorting out everything we can there. If the situation is successful, you can destroy any st and any pt of the 8th level and below from one reel. But this is if the VBR allows it. 13 90 is capable of quickly changing firing points.

General recommendations
The top gun charges for ~40 seconds. Keep this in mind before you fly headlong to the station position. It may happen that you simply do not have enough time to charge before you meet an enemy tank.
Armor 13 90 is not like that of a mouse, don’t forget that. Tanking on it means certain death. The main thing is to move more.
You shouldn't stop in the middle of the field to target the enemy firefly. Follow him. If you are sure that you will get there on the go, do not waste this opportunity. Almost any firefly dies within 2-3 shots of you. You have the right to make 1-2 mistakes
Remember, you are the perfect killer of Fri, Lt, and Sau. They are more afraid of you than of meeting you ahead of the TT.

Some performance characteristics


pros
Good dynamics
gun with a drum mechanism for 6 shots
Great review. Complete with coated optics you will see very far
Minuses
Large dispersion of the gun on the move.
Vertical aiming angles, like all French ones, are not impressive
Low accuracy and penetration
40 second drum reload

Additional modules
This is not for everyone, it all depends on your playing style
1 option) Coated optics, ventilation, torsion bars
Option 2) Coated optics, ventilation, reinforced aiming drives
I don’t see the point in installing a stereo tube, unless of course you are going to play like a pt. Then the modules will be as follows
Option 3) Stereo tube, camouflage net, reinforced aiming drives

Regarding consumables
Repair kit, first aid kit, fire extinguisher. This is the standard

Example of configuration